Hey! Thanks for playing! The jumping is a bit sticky, yeah. You needed to let go of the arrow keys when jumping to make it work, else the movement velocity holds you against the wall. I didn't have time to fix that bug... 12 hours is pretty tight.
As for coins being where you couldn't get to, some of them were randomly spawned by one of the other devs.
At the end, if you jump on the platform above you can get a better view of the Sirenheadosaurus!
And you're right, we should have had a "Start" button at the title screen so you could read the full beginning of the madlibs.
Thanks! It's a shader with a custom render pass that I made and had some mechanics ideas with. Unfortunately I didn't have enough time in the jam to experiment with the mechanics idea I had, such is the nature of game jams, I guess! The effect is a mix of dither and fresnel.
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fun lil game, made you a video:
Hey! Thanks for playing! The jumping is a bit sticky, yeah. You needed to let go of the arrow keys when jumping to make it work, else the movement velocity holds you against the wall. I didn't have time to fix that bug... 12 hours is pretty tight.
As for coins being where you couldn't get to, some of them were randomly spawned by one of the other devs.
At the end, if you jump on the platform above you can get a better view of the Sirenheadosaurus!
And you're right, we should have had a "Start" button at the title screen so you could read the full beginning of the madlibs.
Ahhhhh ok good to know, thank you ^_^
I really love the graphics! Is there a name for that type of style? I also like the colors used in the game.
Thanks! It's a shader with a custom render pass that I made and had some mechanics ideas with. Unfortunately I didn't have enough time in the jam to experiment with the mechanics idea I had, such is the nature of game jams, I guess! The effect is a mix of dither and fresnel.